Triangulating Generic Shapes
23/04/2024
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A demo project implementing an algorithm how intricate concave shapes with holes can be triangulated
Visited Countries
10/02/2024
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Off topic: Traveling is my passion and I collect a briefing of my adventures here.
GDC 2023
30/03/2023
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An unforgettable experience at the largest game developer conference in the world.
Board Soccer
20/11/2022
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#physics
Board Soccer is a retro spring tabletop football simulation game for iOS & Android.
Unity3D - Vehicle physics
30/01/2019
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Car physics and chassis deformation simulation implemented in Unity3D, testing various methods, such as Position Based Dynamics.
A Cross-Platform Mobile Game App
15/01/2019
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#physics
Experimental project with self creating every asset from graphics to code. Includes procedural features such as softbody and blob simulation, real-time path generation and post-processing effects.
Cloth simulation in C++ using OpenGL
07/11/2018
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Cloth simulation created with compute shader based on PBD algorithm.
NeChessFel - A multiplayer chess game made in Unity3D
02/11/2018
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Experimental Unity3D project. You can play a chess match with your friends online.
Camera stabilizer
22/10/2018
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Camera stabilizer made with OpenCV library, supporting streamed video stabilizing as well.
A simple 2D platformer game engine implemented in C++
17/09/2018
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#physics
Experimental C++ mini project creating a 2D platformer engine, using the SFML library.
My custom webpage
11/09/2018
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#off
This webpage was constructed for the purpose of making a personal showcase.
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